DES 250: Technical Design I

Subject
Credits 3
This course introduces designers to the core components of modern game engines and technical design patterns for games. Topics include the design and implementation of character controllers, camera systems, and game state management.
Prerequisites
CS 116 or CS 120, DES 100 or DES 115
Notes
Credit may be received for only one of: DES 250, DES 315, GAT 240.