Projects

Courses

PRJ 101: The Basics of Production

Credits 3
This course investigates production pipelines adopted by schools and companies. Topics include career opportunities, best practices and methodologies, efficient workflows, and basic navigation of common industry software. Projects range from small individual assignments to a limited team-based project within a game engine.

PRJ 201: 2D Animation Production

Credits 4
This course is the first semester of a two-semester project series, continued in PRJ 251. This course focuses on the pipeline and processes for creating a 2D animation project. Topics explored include techniques for working effectively on a team, cinematic production tools, visual storytelling, and best practices for preproduction, production pipeline management, and project management.

PRJ 202: Game Art Project I

Credits 4
This course is the first semester of a two-semester team project sequence, which is continued in PRJ 252. It focuses on discipline-specific processes and logic for working in a Real-Time engine and the fundamentals of team forming and team dynamics. Topics include collaboration and communication, project management, source control, and art integration into a Real-Time game engine.

PRJ 251: 2D Animation Production

Credits 4
This course is the second semester of a two-semester series, continued from PRJ 201. This course focuses on the preproduction and production phase of a 2D animation project. Techniques are explored for production best practices, team dynamics, and project management.

PRJ 252: Game Art Project I

Credits 4
This course is the second semester of a two-semester, multidisciplinary, team project sequence. It focuses on discipline-specific processes and logic for working in a Real-Time engine and the fundamentals of team forming and team dynamics. n The projects extend the fundamental understanding gained in PRJ 202 and build upon them through iteration and increased complexity. Topics include collaboration and communication, project management, and the integration of art and design principles into a Real-Time game engine.

PRJ 300: Cinematic Production

Credits 4
This course is the first semester of a three-semester project which will be continued in PRJ 350 and PRJ 400. It supports multidisciplinary teams in the preproduction of an animated cinematic project with a focus on the application of discipline-based skills. Advanced techniques are applied including best practices of workflow in cinematic production, creating positive team dynamics, project management, cross-discipline integration, and iterative story development from concept to animatic.

PRJ 302: Game Art Project II

Credits 4
This course is the first semester of a two-semester project which will be continued in PRJ 352. It supports multidisciplinary team projects in the preproduction of a game project with a focus on the application of discipline-based skills. Topics include project and pipeline management, creating positive team dynamics, cross-discipline integration, and best practices of product development cycle in game production.

PRJ 350: Cinematic Production

Credits 4
This course is the second semester of a three-semester project which began at PRJ 300 and is to be continued in PRJ 400. Preproduction of an animated cinematic film is completed and production begins with a focus on applying discipline-based skills within project teams. Advanced techniques are applied including best practices of cinematic production workflow, creating positive team dynamics, project management, cross-discipline integration, iterative story development and developing animation art assets.

PRJ 352: Game Art Project II

Credits 4
This course is the continuation of a two-semester project which began with PRJ 302. The course enters the production stage of the multidisciplinary team project with a focus on the application of discipline-based skills. Topics include best practices of discipline-specific workflows for game production, positive team dynamics, project management, cross-discipline integration, and playtesting.

PRJ 400: Cinematic Production

Credits 4
This course is the final semester of a three-semester project which began in PRJ 300 and continued through PRJ 350. It focuses on the completed production of an animated cinematic film through the application of discipline-based skills. Emphasis is placed on best practices of workflow in cinematic production, team collaboration, project management, cross-discipline integration, editing and quality control.

PRJ 402: Game Art Project II

Credits 4
This course is the second semester of a two-semester team production of a game. Topics include advanced art pipeline, game engine rendering, visual appeal and consistency, user interface design, animation polish, and advanced testing techniques.

PRJ 450: Career Preparation

Credits 4
This course focuses on building portfolios and reels in preparation for the professional world. Emphasis is placed on professional practices, methodologies, and presentation.

PRJ 510: Team Project

Credits 3
This course consists of the production of art for a team project, starting with the creation of a production schedule and culminating with the delivery of various art assets. Coordination may occur with team members in other courses.

PRJ 601: Digital Arts Survey and Analysis

Credits 3
This course explores digital art production. A selection of existing projects is analyzed and special attention is paid to recognizing innovation and the trajectory of creative and technical developments. Research is conducted to examine the artistic influences and required technical background for digital art production.

PRJ 602: Art Production Process

Credits 3
This course focuses on artistic concept, pre-production, and asset creation. Story elements are realized in a visual form. Topics include project management and effective presentations.

PRJ 690: Thesis I: Proposal Pre-Production

Credits 3
Students research, develop and refine an original idea for their thesis topic. Additionally, they create an outline of their production plan including timeline and milestones. At the end of the course, they present their work at the mid-point thesis review. Approval by the thesis committee is a requirement for passing this course.

PRJ 701: Thesis II

Credits 3
Students begin work on a thesis project under the guidance of their thesis advisor.

PRJ 702: Thesis III

Credits 3
Students continue work on a thesis project under the guidance of their thesis advisor.

PRJ 1000: Introduction to Production

Credits 3
This course introduces team projects. The focus is on learning and understanding discipline-specific skills, best practices, team dynamics, and project management. Additional topics include production process tools and software.

PRJ 2000: Game Project II

Credits 4
This course is the first semester of a two-semester multidisciplinary team project which is continued in PRJ 2050. This course focuses on discipline-specific processes of the preproduction phase of a game project. Topics include team formation, collaboration and communication, preproduction and production processes, and project management

PRJ 2001: Cinematic Project I

Credits 4
This course is the first semester of a two-semester project series, continued in PRJ 2051. This course focuses on the pipeline and processes for creating a 3D animated cinematic using a game engine. Topics explored include techniques for working effectively on a team, cinematic production tools, visual storytelling, and best practices for preproduction, production pipeline management, and project management.

PRJ 2050: Game Project II

Credits 4
This course is the second semester of a two-semester multidisciplinary team project, continued from PRJ 2000. This course focuses on discipline-specific processes of the production

PRJ 2051: Cinematic Project I

Credits 4
This course is the second semester of a two-semester series, continued from PRJ 2001. This course focuses on the production phase of a 3D animated cinematic project in a game engine while applying discipline-based skills. Techniques are explored for production best practices, team dynamics, and project management.

PRJ 3000: Game Production III

Credits 4
This course is an advanced team project. This course supports mixed-discipline team projects in preproduction, production, or post-production with a focus on the application of discipline-based skills. Project and pipeline management techniques will be applied, including team dynamics, cross-discipline integration, and best practices of the product development cycle in game production.

PRJ 3001: Cinematic Production III

Credits 4
This course is an advanced team project. This course supports mixed-discipline team projects in preproduction, production, or post-production of an animated cinematic production with a focus on the application of discipline-based skills. Advanced techniques are applied including best practices of discipline-specific workflow in cinematic production, practices to create positive team dynamics, project management, cross-discipline integration, and iterative story development from concept to final film.

PRJ 4000: Game Capstone Project

Credits 3
This course provides a framework for improving and polishing digital art assets and animation in the game team projects completed in previous semesters. Emphasis is placed on preparing work for public display or audience interaction. Topics include assets optimization, playtesting, quality control, Ul refinements and publishing requirements.

PRJ 4001: Cinematic Capstone Project

Credits 3
This course provides a framework for improving and polishing digital art assets and animation for the final phase of the cinematic team project from PRJ 3001. Emphasis is placed on preparing work for public display or audience interaction. Topics include quality control, art assets pipeline management, technical challenges, emergent tools, visual effects, light, audio integration, compositing, and rendering.

PRJ 6001: Digital Arts Survey and Analysis

Credits 3
This course conducts a survey of a wide variety of digital arts topics, providing an overview of each topic'92s relevant processes, tools, and techniques. Topics include the history, current state, and trajectory of digital arts topics.

PRJ 6002: Digital Art Production Process

Credits 3
This course engages teams in the development of artistic concept, pre-production, and 2D and 3D asset creation, where narrative elements are realized in a visual form. Project and pipeline management techniques will be applied, including team dynamics and effective presentations.

PRJ 7000: Thesis Pre-Production

Credits 6
This course facilitates the research, development, and refinement of a proposal for an MFA thesis topic. Topics include idea formation, research, production planning, project timelines, scoping, and milestones.

PRJ 7001: Thesis I

Credits 6
This course facilitates work on an approved thesis project under the guidance of its thesis committee.

PRJ 7002: Thesis II

Credits 6
This course facilitates work on an approved thesis project under the guidance of its thesis committee.