The Bachelor of Fine Arts in Digital Art and Animation degree program is designed to prepare students for careers in the digital arts. In this program students are challenged to tell visual stories through individual projects, team-based projects, and other coursework. This begins with a strong foundation in visual art, followed by focused courses of study in animation, rigging, character creation, and environment creation. These topics are applied in projects using production skills and pipelines adapted from the professional world. Undergraduates may choose to focus in multiple areas of interest through specialization courses, projects, and electives.
Graduates of the Bachelor of Fine Arts in Digital Art and Animation degree program will be prepared to create quality visual work with a range of software and technical tools, augmented by their traditional art skills. Additionally, graduates will be proficient in interpersonal communication, team dynamics, professional practices, design, and critical thinking skills. This will be supported through general education courses, ranging from storytelling and art history to programming and natural science.
Upon completion of the Bachelor of Fine Arts in Digital Arts and Animation degree program, students are expected to achieve the following outcomes:
- Demonstrate proficiency in drawing and painting with traditional art and media.
- Demonstrate proficiency in drawing and painting from observation.
- Apply the principles of color theory and composition
- Demonstrate proficiency in 2D and 3D design.
- Demonstrate the principles of animation through 2D and 3D techniques.
- Demonstrate clear visual storytelling.
- Demonstrate a structured art design and production process.
- Demonstrate proficiency in art production software.
- Demonstrate proficiency in hard-surface and organic modeling.
- Demonstrate the ability to communicate and collaborate effectively within teams.
- Demonstrate fluency in at least two specializations, including the following disciplines: Character Art, Environment Art, Rigging, and Animation.
- Understand the various aspects of professional development and career planning.
- Understand the professional, social, and ethical responsibilities of digital art and animation.
- Demonstrate creative and critical thinking skills, information literacy, technological literacy, quantitative literacy, scientific literacy, and written, verbal, and non-verbal communication skills.
Graduates of the program are prepared for the following entry- and intermediate-level positions: Animator, Character Artist, Environment Artist, Hard Surface Modeler, Digital Sculptor, Technical Artist, Concept Artist, Visual Designer, Illustrator, UI Designer, Rigger, Lighter, Texture Artist, Visual Effects Artist, Storyboard Artist, Sculptor, Producer, Project Manager, and Art Instructor.
Number of Credits and GPA
The Bachelor of Fine Arts in Digital Art and Animation degree program requires completion of at least 126 credits with a cumulative GPA of 2.0 or better. The program usually spans eight semesters of 15 weeks each, or four academic years.
Animation
The following courses are required:
Art
The following courses are required:
Computer Graphics
The following courses are required:
Computer Science
Film and Game History
One of the following courses is required:
General Studies
Humanities and Social Science
The following courses are required:
Natural Science
Three credits of Natural Science courses are required.
Open Electives
Sufficient additional credits to meet the required 126 semester credits for the program.
Projects
The following courses are required:
Specialization Courses
Specialization Electives
General Education
Three credits of General Education courses, including Humanities and Social Sciences, and Mathematics, Music, and Natural Science.
Note on General Education Courses
The following courses satisfy the general education requirement for the Bachelor of Fine Arts in Digital Art and Animation:
Fall Start
Spring Start
Any course.