Master of Fine Arts

Digital Arts

Department

The Master of Fine Arts in Digital Arts degree program delivers delivers graduate-level education rooted in traditional art-making knowledge, and emphasizes creativity and personal voice. The application of these skills in a digital context prepares graduates for careers in the 3D graphics and interactive media industries. Graduates will have the tools and vision to become leaders advancing the artistic styling of video games, animated films, and related digital media.

The MFA in Digital Arts degree program emphasizes the mastery of foundational studies in art, which support coinciding courses in art as a digital medium. Graduates will be well-versed in traditional art studies of their choosing, including anatomy, figure drawing, sculpture, and painting. They will also be proficient in their choice of character or concept design, digital sculpting, hard surface modeling, lighting, texturing, rendering, rigging, and the integration of these stages into a project. Innovative digital work for a thesis project is created by combining these studies with original research.

Candidates for the MFA in Digital Arts will focus their work around a central theme of study and demonstrate mastery of the chosen field through the production of a thesis project. Graduates’ portfolios must exhibit a level of proficiency commensurate with specialists in the industry. Graduates will be qualified for positions with titles such as 3D Artist, 3D Modeler, Character Artist, Technical Artist, Texture Artist, Environment Artist, and Art Instructor. In addition, after some years of experience, MFA in Digital Arts graduates may attain positions with titles such as Art Lead, Art Director, Senior Artist, Senior Character Artist, and College Professor.

Graduates of the MFA in Digital Arts will have demonstrated the following learning outcomes:

  • Create a significant original digital arts project demonstrating an idea or belief.
  • Produce artistic work that is a synthesis of applied research adapted to new purposes.
  • Develop artwork through a process of intention, research, design, execution, assessment, and polish.
  • Generate artwork with a strong aesthetic appeal through an applied understanding of formal art qualities.
  • Independently investigate and resolve solutions to artistic and technical problems.
  • Communicate the process and results of their ideas in both written and oral forms. • Practice fundamental team dynamics, including team collaboration and problem solving.
  • Apply project management techniques including milestone planning, task definition, and prioritization.
  • Understand a broad array of digital arts topics.
  • Discover alternative pathways and tools for solving visual arts problems.

Number of Credits and GPA

The MFA in Digital Arts requires completion of at least 60 semester credits with a grade “C” (or 2.0 quality points) or above in each course and a cumulative GPA of 3.0 or better. The program typically spans five semesters of 15 weeks each (12 in the Summer), generally accomplished in two calendar years including the summer session for students following the full-time recommended course sequence, and four calendar years for students following the part-time recommended course sequence.

Digital Arts

The following computer graphics courses are required:

Course Code
Title
Credits
Sub-Total Credits
9

Projects and Thesis

The following courses are required:

Course Code
Title
Credits
Sub-Total Credits
24

Fine Arts

The following course is required:

Course Code
Title
Credits
Sub-Total Credits
3

Elective

In addition to the required courses, students must take nine electives for a total of 27 credits. Each course taken can only count for one of following categories. The elective categories are as follows:

Course Code
Title
Credits
Sub-Total Credits
27

Note

Within the electives are the optional Specialization Sequences, with sequence pre-requisites noted below through indentation.

  • Character Creation I
    • Character Creation II
      • Character Creation III
  • Environment Creation I
    • Environment Creation II
      • Environment Creation III
  • Introduction to Character Rigging and Animation
    • Character Rigging I
      • Character Rigging II
      • Character Rigging III
  • 3D Animation I
    • 3D Animation II
    • 3D Animation III

Graduation Requirements

In order to graduate from the program, students must demonstrate:

  • Successful completion of 60 semester credits with a cumulative grade point average of 3.0 or better.
  • Successful presentation and official acceptance of the Final Thesis at Thesis Presentation. This can only happen after 60 credits of coursework are completed (or in progress) and the student has taken and passed PRJ 7002 (or is in progress).
  • Submission of an archived copy for the DigiPen Library of the thesis and documentation.

Thesis Requirements

Thesis Proposal Review 
Candidates in the MFA in Digital Arts who are completing PRJ 7000 must schedule and present their thesis proposal to an assembled thesis committee. No student may register for PRJ 7001 without approval of their thesis committee.

Thesis Requirement 
The goal of the DigiPen MFA in Digital Arts is to develop industry-quality graduates who have an innovative, creative and well-considered point of view. The MFA in Digital Arts thesis is a body of work that demonstrates this professional level of expertise with industry tools as well as showcases a unique voice in digital media. The thesis, created specifically based on the candidate’s project proposal, is expected to meet standards demonstrating technical mastery, depth of knowledge, aesthetics, and problem solving. At the same time, the work will represent the candidate’s individual perspective, style, and philosophy. The thesis project should show a thoughtful and deep understanding of the student’s theme that is compelling and persuasive, technically complete, and executed to a high degree.

The MFA in Digital Arts thesis production includes project planning, schedules and timelines, and design documentation as appropriate. Candidates are required to participate a thesis defense and produce a written paper. The final work and all documents will be archived in the DigiPen Library and gallery.

Written Component 
The thesis will have a written component. Its contents will be similar to the information presented in the thesis defense, but it may include more detail and will be formatted as an academic paper.

Thesis Defense 
The MFA in Digital Arts candidate thesis defense will be scheduled with the thesis committee once a student has successfully completed (or has in progress) the required coursework (minimum 60 approved credits) and the thesis project is nearing completion.

Students will be expected to deliver a verbal and visual presentation of the thesis work including motivation, research, design, execution, results, and conclusions. The thesis will be presented to the committee and invited public. A question and answer session will follow the presentation, during which the candidate will be required to defend their work.

MFA in Digital Arts Curriculum

Listed below are all the graduate-level courses currently offered at DigiPen and appropriate to the MFA in Digital Arts degree program. Courses designated with an “R” are required in the program, and those designated with an “E” are appropriate as electives within the program.

Graduate-Level Courses for the MFA in Digital Arts Degree Program

CourseCourse TitleR/ECredits
ART 5001Art Research MethodologyR3
PRJ 6001Digital Arts Survey and AnalysisR3
CG 50013D Concepts and ProductionR3
CG 5000Digital Painting: Composition and ColorR3
PRJ 7000Thesis Pre-ProductionR3
PRJ 6002Digital Art Production ProcessR3
CG 5002Organic and Hard Surface ModelingR3
PRJ 7001Thesis IR6
PRJ 7002Thesis IIR6
ART 5402Advanced Figure DrawingE3
ART 5410Gesture DrawingE3
FLM 5100Introduction to StoryboardingE3
ART 5260Plein Air PaintingE3
ART 6500Conceptual Design and IllustrationE3
ART 5540Character DesignE3
ART 5430Advanced Figure SculptingE3
ART 6400Human AnatomyE3
ART 6430Anatomy: EcorchéE3
ART 5470Animal Anatomy and DesignE3
ART 5150Survey of Sequential ArtE3
CG 6250Hard Surface Modeling and TexturingE3
CG 6450Texturing for 3DE3
CG 6550Lighting and RenderingE3
CG 5301Procedural Modeling and Visual EffectsE3
CG 5302Procedural Art and SimulationsE3
CG 6101Character Creation IE3
CG 6102Character Creation IIE3
CG 6103Character Creation IIIE3
CG 6201Environment Creation IE3
CG 6202Environment Creation IIE3
CG 6203Environment Creation IIIE3
ANI 5010Introduction to Character Rigging and AnimationE3
ANI 5301Character Rigging IE3
ANI 5302Character Rigging IIE3
ANI 5303Character Rigging IIIE3
ANI 55013D Animation IE3
ANI 55023D Animation IIE3
ANI 55033D Animation IIIE3
PRJ 510Team ProjectE3
INT 590Master’s Internship IE3
INT 591Master’s Internship IIE3
CSX 510Digital Arts ScriptingE3
MCM 600Masters Continuous MatriculationE1
ART 599Special TopicsE3
CG 599Special TopicsE3
ANI 599Special TopicsE3
FLM 599Special TopicsE3
PRJ 599Special TopicsE3
GAMX 599Special TopicsE3
Total Credits
63
Course Sequencing

Full-Time

Course Code
Title
Credits
Sub-Total Credits
12
Course Code
Title
Credits
3
Sub-Total Credits
12
Course Code
Title
Credits
Sub-Total Credits
15

Part-Time

Course Code
Title
Credits
Sub-Total Credits
6
Course Code
Title
Credits
Sub-Total Credits
3
Course Code
Title
Credits
3
Sub-Total Credits
6
Course Code
Title
Credits
3
Sub-Total Credits
6
Course Code
Title
Credits
Sub-Total Credits
6
Course Code
Title
Credits
Sub-Total Credits
6
Course Code
Title
Credits
Sub-Total Credits
3

Note:

Electives must be selected from courses offered at DigiPen and numbered 500 or higher. Courses may have prerequisites that should be taken into consideration by the student and discussed with the student’s advisor.